Fortnite is my console game of choice for two reasons: the objective of the game and the inclusivity of the game characters. The objective of the game is to be the last man, duo, or squad standing, depending on the game mode you choose to play. Fortnite is revitalizing the late night gaming culture that was prominent when Call of Duty was first released. Groups of friends may stay up until the early morning hours simply entranced with this game, a tradition that has seemed to die in recent years. A big contributor to this revamp is the idea of the world versus you- or the world versus you and your crew- much like Call of Duty. Along with the objective of last man standing, a key contributor toward achieving this is through building forts to gain both a protective advantage as well as a visual advantage over your opponent. You gain the resources, as well as the weapons, by exploring different locations and discovering items that are laying around. This game, thanks to its overall objective, plays into the four types of gamers that we discussed as a class the first day of school. The “spades” have the ability to player kill, the “clubs” have the fort building/exploration aspect, the “hearts” have to communicative component to the game, and the “diamond” players have the overall objective of being the last person standing.
The other reason why I chose Fortnite is because of the inclusivity of the in-game characters. For the game, your character is randomly chosen for you and the characters include a variety of races as well as both female and male options. With how inclusive society has become, this game perfectly accommodates a highly demanded societal request. This inclusivity also, in my opinion, creates a wider range of fans of the game itself.
(This is the cover photo for Fortnite. Notice the characters that featured.)
(This is an in-game picture of building forts.)